Bohemia Interactive, the Czech team that have been working on iterations of their army simulator-cum-tactical shooter series Arma since 2001's Operation Flashpoint: Cold War Crisis are seeking out a new way to make reality digital, and the philosophy that makes this possible is based on player freedom. When creative director Jay Crowe explains the brainstorming process that led to the adding of underwater play to Arma 3 he says it's an extension of the philosophy behind the entire series. Bohemia Interactive show off their upcoming tactical shooter ARMA 3 at this year's E3.
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